The Quiet Mods (
thequietmods) wrote2022-01-07 07:42 pm
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APPLICATIONS
If your application has been posted for over five days with no answer, please contact the mod team.
Below, you will find the application to join The Quiet Year. Before you join, please make sure that you have read the rules and Frequently Asked Questions pages.
Please post your applications in the comments below, not as links. You can post them in your character journals as well if you like, but the moderators will want everything gathered in this post. If you ask for it, your applications will be screened after acceptance.
Player Info ››
Name: [What do we call you?]
Age: [If you'd rather give a vague idea (over/under 18, mid-twenties, etc.), feel free.]
Other Characters Played: [Have you played here before? If not, leave this blank. If so, please list their names and journals.]
Character Info ››
Name: [Self explanatory]
Canon: [Where do they come from? If they're an OC or an AU, say so here.]
Age: [Could be important!]
Canon Point: [When are you taking them from? List a chapter or episode, or give us something like "Soon after the defeat of Argon the Anti-King".]
History: [Just link to a wiki or something if you don't want to type it out. If it's not available, just type it out here. Keep this under eight hundred words or so. Don't worry about the minutiae, just cover the important events. If you're playing an OC or an AU, go a bit deeper into it. The mods will work with you, if you like. If you're bringing in a character from a previous game, cover important things that happened to them in that setting.]
Personality: [Please keep this section under a thousand words.]
Powers [Do your characters have some sort of ability that normal humans don't? Are they above and beyond somehow? If so, explain how here, and do so in detail. If character hosts a wide variety of magic that lets them do practically anything, say so and cover the most often used abilities. Or, if it's available and you'd like, link to a wiki. Be thorough.
For truly absurd power levels, the mods might request things to be toned down. However, everyone will be treated as roughly being on the same level, unless it becomes important to the plot.]
Abilities/Skills: [What are your characters good at? Piloting, languages, medicine, diplomacy, mad science? List it here. If there's any outstanding skills they LACK, list that here as well. The mods aren't interested in "Master martial artist, but not good at physics", but "Can pilot anything, but can't swim" is something that could be important.]
Weaknesses: [This section is purely for special weaknesses. 'He may be strong, but can still be killed by bullets' is not a weakness unless bullets are super effective. Emotional/mental weaknesses should be kept in the personality section. What we're looking for here are things like "Poisoned by kryptonite", "Can't see the color red", "must consume blood every three days or instant coma results", etc. Specifically, things that normal people do not suffer from.
If your character is totally normal or has no weaknesses, just put n/a.]
Special Items: [Do your characters have things like PETs, magical suits of armor, mystic staves, or other things coming in? If so, list them here and state their capabilities.]
RP Sample: [Show us how you play! Sample should be a few paragraphs, basically showing how your character thinks and acts. Feel free to use any setting, from our test drives to another game's to a made-up network post. Or even a meme if you think that's representative!]
no subject
Name: Lydia
Age: early 30s
Contact Information:
Other Characters Played:
Character Info ››
Name: Hlaine "Mad" Larkin
Canon: Gaunt's Ghosts by Dan Abnett
Age: early-to-mid 60s, it's vague in canon
Canon Point: immediately post Only in Death, the 11th book.
History: Wiki
Personality:
Sniper: One thing Larkin's always been sure of is his skill with his long-las. He was recruited by the Guard after he got caught poaching and persuaded to use his skills there rather than go to jail. Even if he's mentally falling apart, he can get off the kill shot when needed. It's something he clings to, when things get bad. He needs to know he still has a use.
Mental Instability: Larkin came by the nickname "Mad" for what many would say was good reason. He was prone to fits, paranoia, and nervous breakdowns. Living through the destruction of his home planet didn't help and being thrust straight onto a battlefield just made it worse. He didn't completely break, but only through luck, especially after he was terrorized by a man named Lijah Cuu, who beat him nearly to death. After recovering from that, he was all right until he got sent to infiltrate an enemy held planet. While that experience put him through the worst he could get, he emerged worn almost to nothing, but secure in the idea that nothing else he went through could be worse. Then he immiediately got sent through three more battlefields, culminating in the disater at Jago, where he was revisted by the specter of Lijah Cuu and barely avoided total mental breakdown. He's no longer the twitchy mess he could be earlier in his life, but he is worn out and completely exhausted.
Friendships: Larkin, while not the most gregarious person, made a few friendships over the years. His first, closest, friendship with Bragg ended in tragedy, when he was killed by Lijah Cuu. After that, he hasn't gotten as close to anyone else, though he is close enough to Merrt, a fellow sniper who lost his status after surviving a shot to the jaw, to worry about him. He also has a friendly rivalry with Jessi Banda, one of the snipers recruited from Vervunhive a few years after the fall of Tanith. Beyond that, he's generally well liked, though sometimes viewed with derision if his nerves and paranoia get the better of him.
Cumulative Exhaustion: Larkin has lived through more than anyone would be expected to. He was one of, if not the, oldest of the Ghosts when the Founding happened, roughly a decade ago. He's spent the ensuing years going from battlefield to battlefield, resting only on the ship journies between them. He's lost friends many times and dealt with horrors that would send most people mad. He could mostly cope, using the down time to keep himself together, but Jago was the last straw. In the face of a new situation and surrounded by strangers, he'll try to hold himself together, but that'll only last for so long.
Powers: Larkin doesn't really have powers. He can see through illusions using his long-las scope and has ocasionally seen visions, but those are prompted by outside influence. He's not a psycic.
Abilities/Skills:
Sniping: Larkin is a top of the line sniper. He can hit almost anything from almost anywhere, in most conditions. He's not superhuman, of course, but within human physical limits, he can hit and kill a target. Going along with this, he's very good at staying in one place and waiting for something to happen.
Stealth: Like all soldiers in the Tanith First-and-Only, Larkin has been trained in stealth. He can walk silently and conceal himself so that no one notices him. He's not the best at it, but he's able to sneak up on ordinary people who haven't been trained to be especially alert.
Weaknesses: n/a
Special Items:
His long-las, a sniper rifle that fires laser bolts from clips. The clips can be overloaded to produce a bigger bolt and they can be slowly replenished by setting them out in the sun or in a fire (though putting them in the fire can just make them explode).
His camo-cloak, a long hooded cape woven out of a ribbons of cloth treated with a chemical that makes them take on the colors around them and fade into the surroundings. If he's covered by his cloak and not moving, it's all but impossible to spot him.
RP Sample: TDM thread
REVISION REQUEST
Your personality is slim and largely consists of history and how others view him. We'd like to see more about him and what makes him tick.
Once those get handled, the moderators will revise their decisions on your application. Thank you.
Re: REVISION REQUEST
Larkin is a quiet man, worn down by years of continuous fighting. He's been traveling from battlefield to battlefield and he sorely needs rest, rest he's aware he isn't going to get. His skills as a sniper and a soldier are too needed in a galaxy that's always at war. He takes what he can when travelling, but chunks of that are filled with training he can't duck out from, if only because he's needed to train others. He wishes he wasn't at times, but he's not going to leave the younger Ghosts to die, either. If his skills are needed, so be it.
He clings to his talents as a sniper as a way to keep his sense of self. He's a sniper, so as long as he can perform that job well, he knows he has a use. If he doesn't have a use, though, there's no point in him being around. He's spent so long in the Guard that he doesn't know how to live outside it. So he has to keep his skill level high, or else he's not sure what he'd do. He hasn't started losing his edge that he can see, but it worries him as he gets older.
Despite all the friends he's lost over the years, he's a generally gregarious person. He doesn't have close friends, but he's social enough that he needs to reach out to people and stay on their good sides or else he'd be isolated, a fate he fears. There are few enough people who remember everything the Ghosts went through, he has no desire to alienate any of them. And while he's aware that he has a reputation for being odd that's spread through the ranks, he also knows that the ones who fight the closest alongside him know he's not just an eccentric. Even if they don't respect him, it's enough if they don't dismiss him and maybe even like him.
He worries about his mental stability enough on his own, anyway. His recent experience on Jago dug up his old concerns about seeing visions, since he'd either had hallucinations or been visited by ghosts. He hadn't had anything like that happen in years and he thought he'd left it behind. He thought he was sane and stable and had put all that behind him. He thought that the worst he would have to deal with was the remainder of his nerves and occasional paranoia. But he was wrong. It was just lurking inside him, waiting for the moment to strike, when he was weakest. Waiting for him to tire out and then it struck. Now, he's not sure what will happen next.
He's determined to not fall apart, though. He may not have much in him, but he's not a quitter. If his hallucinations have returned, he'll work through them. If he's finally gone completely insane, well, perhaps it'll be enjoyable. Perhaps he'll get the rest he needs. But if he can do something to keep from going insane, he's going to. He's not sure what to do yet, but something will come to him, eventually.
ACCEPTED
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