The Quiet Mods (
thequietmods) wrote2018-12-14 10:53 pm
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PREMISE
For a long time, we were at war with the Jackals. Now, finally, we've driven them off, and we're left with this: A year of relative peace. One quiet year, with which to build our community up and learn again how to work together. Come winter, the Frost Shepherds will arrive and we might not survive the encounter. This is when our time will end. But we don't know about that yet. What we know is that right now, in this moment, there is an opportunity to build something.
You awake with a crash, as the icy pillar imprisoning you collapsing into shards around your feet. Ahead is the opening of a cave, filled with warmth and sunlight. Behind, bitter cold and many more pillars. Outside of the cave there's a stone head, smiling contentedly, as well as a Jeep, half-buried in the ground. A little further beyond is a cleared landscape, what will be home for the foreseeable future.
The Quiet Year is a DWRP game loosely based on the tabletop game of the same name. It's planned to run for four years, give or take a few months. One year is roughly the length of each season, starting in Spring, moving on to Summer, then Fall, and ending in Winter, when the Frost Shepherds will come to try to wipe out what you, the players, have managed to create.
You awake with a crash, as the icy pillar imprisoning you collapsing into shards around your feet. Ahead is the opening of a cave, filled with warmth and sunlight. Behind, bitter cold and many more pillars. Outside of the cave there's a stone head, smiling contentedly, as well as a Jeep, half-buried in the ground. A little further beyond is a cleared landscape, what will be home for the foreseeable future.
The Quiet Year is a DWRP game loosely based on the tabletop game of the same name. It's planned to run for four years, give or take a few months. One year is roughly the length of each season, starting in Spring, moving on to Summer, then Fall, and ending in Winter, when the Frost Shepherds will come to try to wipe out what you, the players, have managed to create.