The Quiet Mods (
thequietmods) wrote2022-01-07 07:42 pm
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APPLICATIONS
If your application has been posted for over five days with no answer, please contact the mod team.
Below, you will find the application to join The Quiet Year. Before you join, please make sure that you have read the rules and Frequently Asked Questions pages.
Please post your applications in the comments below, not as links. You can post them in your character journals as well if you like, but the moderators will want everything gathered in this post. If you ask for it, your applications will be screened after acceptance.
Player Info ››
Name: [What do we call you?]
Age: [If you'd rather give a vague idea (over/under 18, mid-twenties, etc.), feel free.]
Other Characters Played: [Have you played here before? If not, leave this blank. If so, please list their names and journals.]
Character Info ››
Name: [Self explanatory]
Canon: [Where do they come from? If they're an OC or an AU, say so here.]
Age: [Could be important!]
Canon Point: [When are you taking them from? List a chapter or episode, or give us something like "Soon after the defeat of Argon the Anti-King".]
History: [Just link to a wiki or something if you don't want to type it out. If it's not available, just type it out here. Keep this under eight hundred words or so. Don't worry about the minutiae, just cover the important events. If you're playing an OC or an AU, go a bit deeper into it. The mods will work with you, if you like. If you're bringing in a character from a previous game, cover important things that happened to them in that setting.]
Personality: [Please keep this section under a thousand words.]
Powers [Do your characters have some sort of ability that normal humans don't? Are they above and beyond somehow? If so, explain how here, and do so in detail. If character hosts a wide variety of magic that lets them do practically anything, say so and cover the most often used abilities. Or, if it's available and you'd like, link to a wiki. Be thorough.
For truly absurd power levels, the mods might request things to be toned down. However, everyone will be treated as roughly being on the same level, unless it becomes important to the plot.]
Abilities/Skills: [What are your characters good at? Piloting, languages, medicine, diplomacy, mad science? List it here. If there's any outstanding skills they LACK, list that here as well. The mods aren't interested in "Master martial artist, but not good at physics", but "Can pilot anything, but can't swim" is something that could be important.]
Weaknesses: [This section is purely for special weaknesses. 'He may be strong, but can still be killed by bullets' is not a weakness unless bullets are super effective. Emotional/mental weaknesses should be kept in the personality section. What we're looking for here are things like "Poisoned by kryptonite", "Can't see the color red", "must consume blood every three days or instant coma results", etc. Specifically, things that normal people do not suffer from.
If your character is totally normal or has no weaknesses, just put n/a.]
Special Items: [Do your characters have things like PETs, magical suits of armor, mystic staves, or other things coming in? If so, list them here and state their capabilities.]
RP Sample: [Show us how you play! Sample should be a few paragraphs, basically showing how your character thinks and acts. Feel free to use any setting, from our test drives to another game's to a made-up network post. Or even a meme if you think that's representative!]
Gobbet | Shadowrun: Hong Kong | Not Reserved
Name: Rune/Jax
Age: 25
Contact Information:
Other Characters Played: N/A
Character Info ››
Name: Gobbet (Not just a handle, this is her actual name that her mother gave her)
Canon: Shadowrun: Hong Kong
Age: 18-20 (Not clear in canon and she certainly isn't keeping track - no older than 20 but no younger than 18, for sure.)
Canon Point: Post Pyrrhic Victory Ending
History: The wiki for Gobbet (and most Shadowrun content) is garbage, so here goes nothing as a whirlwind summary. Hailing from a cyberpunk world, Gobbet grew up in a place most people refer to as "the worst slum in the eastern hemisphere": Kowloon Walled City. It is likely she immigrated here at a young age, as she remembers nothing of her life before the chaos of the streets, but you generally are not born in Kowloon - it's a place you wind up. She grew up alone, relying on her Totem (Rat) to show her how to navigate the streets and use her wits to survive. This set her up perfectly to become a Shadowrunner (criminal mercenary operative).
As young as 13-15, she was taking on dangerous criminal jobs and setting entire buildings on fire with hundreds of people inside to save her own skin. She made a living this way right up until a meddling foreigner she chooses to call "Seattle" gets her friends assassinated, causes her to become indebted to a triad boss, and forces her to go on a wild adventure to kill a demon goddess and save the world. She admits freely this was a very fun experience and that it fundamentally changed her as a person.
She once lived on a makeshift raft of shipping containers and derelict boats with a bunch of other Rat shamans. Upon revisiting the raft to take care of a problem, she was 1000% ready to sink the whole thing into the sea to quite literally drown out a mistake she made. Gobbet was convinced to save the residents and structure in the end, but this probably marks the turning point for her character as someone who thinks more than not at all before she acts.
Personality: The key to understanding Gobbet as a character is to understand that she came from nothing, has nothing, and believes herself to be rich as royalty anyway. Perhaps even as a result.
Above all, Gobbet is adaptable. She takes what is given to her and either molds around it, or shapes it into something she can use. Some of this is a gift from her totem - the ability to adapt on the fly using the tools given to her. Some of this is natural instinct at this point. Some of this is learned skill. It is deeply ingrained in her to have multiple exits in view at all times, to never take a plan too seriously, and to always be on the lookout for an alternate route. Opportunities crop up in the strangest of places, after all.
Unfortunately, with such a fluid view of the world and current situation at any given time, she rarely plans too far ahead and is a lax person in general. If life is guaranteed to throw you a curve ball, what's the point in trying to predict where to swing, let alone actually try and hit it? This philosophy can get her into a lot of trouble at times, but since she's used to trouble and weaseling her way out of it, she sees no need to change this aspect of herself. Additionally, she rarely takes life seriously as a result of this combination of traits. This allows her to roll with the punches.
Because she thinks quickly and often comes up with a creative way out of even the tightest spots, one could call her clever. It's more reasonable to say she is confident, because her strength lies in her ability to react and then commit fully to her reaction. She firmly believes that second-guessing yourself is a fast track to death, and that even a moment's hesitation can be the difference between eating a bullet and getting behind cover in time. As a result, she can come across as headstrong and impulsive. She trusts her gut more than she trusts anything or anyone else, though in recent times she has been forced to rethink this as a hard and fast rule. While she hasn't made an active effort to change anything yet, she's thinking about it, and that's worth noting.
Gobbet has a big personality and likes to take a relaxed and optimistic approach to life. As far as she's concerned, all of life is borrowed time and it should be spent making the best of things. Instant noodles aren't gourmet cooking, but if they're all you've got then they're also the best thing you've got, and isn't the best worth celebrating a bit? Her laid back way of operating makes her easy to approach and make acquaintances with, though true friends are few and far between for her. Trust is not something that comes easily to someone used to being kicked while she's down. As such, she makes a solid effort to never be vulnerable enough to take that kick.
Last, but not least, Gobbet is a selfish person. She has only come this far by putting herself above everything else, and she doesn't intend to change anything about that. She does what she needs to do in order to survive, rarely taking into account the lives or well being of others in the process. She will kill, steal, and harm her way to solid ground if that's what she has to do. She's shed the concept of remorse entirely to shield herself from the realities of the things she's done, and hides behind humor and a steady shield of the almighty shrug instead of confronting the horrible things she has done and will do again.
Powers:
Gobbet gets all her abilities from her connection to her Totem, Rat. Assuming she's able to connect to her Totem through whatever divide there is between these universes, these are her spells and abilities -
Directional Intuition:
- Gobbet can connect to her Totem to sort of...astral project down a path to safety? It's something she does more than once but it's not well explained. It seems like she is mentally going down a path to a target location and then snapping back to her body, and then she navigates the terrain by memory.
- She also seems to have an uncanny sense of direction/awareness of escape routes, which I THINK is from her Totem as well.
Astral Sense:
- Able to sense the astral plane at will. This manifests as sensing emotional residue for the most part. For example, she could sense the emotions left behind by a murder victim at the scene of the crime. She can also sense spirits on this plane, although this is less well defined. For rp purposes I usually leave it at sensing emotions left behind in an area.
Summon Spirits:
- Able to summon spirits from features in her surrounding environment - ie Water Spirits from a puddle or Wind Spirits from a fan. Works best outside, in nature, and spirits are prone to breaking free of control if concentration lapses. Spirits that do not slip her control will dissipate after 2-3 "turns", which I usually interpret as two posts of active use in RP context.
- Summoned spirits can cast an elemental bolt of whatever they're made of (firebolt for fire spirit, etc.)
Destroy Summoned Spirit:
- Can target a summoned spirit, including those she did not summon personally, and destroy it at will. Mainly for getting rid of spirits that slip her control before they wreak havoc.
Acid Bolt Spell:
- Can sling a bolt of corrosive goo at a target. It leaves a chemical burn on flesh and may eat through armor or clothing.
Haste Spell:
- Imbues a target with "haste". Physically, I imagine this as increased energy that allows for pushing the bounds of what the target's body can usually do. Only lasts for a short while, but can allow for great feats of speed or strength depending on the baseline of the target.
Slow Spell:
- The opposite of haste. Saps a target's energy to slow their movements and weaken them. Targets will feel sort of like they're moving through water. Only lasts a short while.
Heal Spell:
- Sort of an "undo" button. Varying degrees, up to complete negation, of non-fatal damage taken within the previous "turn" or post can be undone by this spell. Will leave it up to player discretion how well the spell works on their character.
Abilities/Skills:
- A surprisingly good cook with limited supplies. It may look weird, but it almost always tastes good.
- Can sort of tame/communicate with rats on a basic level.
- In very good shape physically - good stamina and strength in her legs especially.
- As mentioned before she has a great sense of direction, which I count as possibly a gained skill but probably mostly from Rat, so I put it in both fields. I hope that's okay!
Weaknesses:
- N/A
Special Items:
- Madness (A completely normal if surprisingly intelligent female black rat.)
- Folly (A completely normal if surprisingly intelligent female white rat.)
- Rat's Blessing (A small marble-like red orb that reappears in her pocket 24 hours after being used. When thrown with sufficient force, it shatters and releases an "astral scream" that causes a strong sense of fear in anyone close to the impact point.)
RP Sample: (From an app to a different game a while back, but I think it fits how I play her really well so I hope it's okay to reuse)
ACCEPTED
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