The Quiet Mods (
thequietmods) wrote2022-01-07 07:42 pm
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APPLICATIONS
If your application has been posted for over five days with no answer, please contact the mod team.
Below, you will find the application to join The Quiet Year. Before you join, please make sure that you have read the rules and Frequently Asked Questions pages.
Please post your applications in the comments below, not as links. You can post them in your character journals as well if you like, but the moderators will want everything gathered in this post. If you ask for it, your applications will be screened after acceptance.
Player Info ››
Name: [What do we call you?]
Age: [If you'd rather give a vague idea (over/under 18, mid-twenties, etc.), feel free.]
Other Characters Played: [Have you played here before? If not, leave this blank. If so, please list their names and journals.]
Character Info ››
Name: [Self explanatory]
Canon: [Where do they come from? If they're an OC or an AU, say so here.]
Age: [Could be important!]
Canon Point: [When are you taking them from? List a chapter or episode, or give us something like "Soon after the defeat of Argon the Anti-King".]
History: [Just link to a wiki or something if you don't want to type it out. If it's not available, just type it out here. Keep this under eight hundred words or so. Don't worry about the minutiae, just cover the important events. If you're playing an OC or an AU, go a bit deeper into it. The mods will work with you, if you like. If you're bringing in a character from a previous game, cover important things that happened to them in that setting.]
Personality: [Please keep this section under a thousand words.]
Powers [Do your characters have some sort of ability that normal humans don't? Are they above and beyond somehow? If so, explain how here, and do so in detail. If character hosts a wide variety of magic that lets them do practically anything, say so and cover the most often used abilities. Or, if it's available and you'd like, link to a wiki. Be thorough.
For truly absurd power levels, the mods might request things to be toned down. However, everyone will be treated as roughly being on the same level, unless it becomes important to the plot.]
Abilities/Skills: [What are your characters good at? Piloting, languages, medicine, diplomacy, mad science? List it here. If there's any outstanding skills they LACK, list that here as well. The mods aren't interested in "Master martial artist, but not good at physics", but "Can pilot anything, but can't swim" is something that could be important.]
Weaknesses: [This section is purely for special weaknesses. 'He may be strong, but can still be killed by bullets' is not a weakness unless bullets are super effective. Emotional/mental weaknesses should be kept in the personality section. What we're looking for here are things like "Poisoned by kryptonite", "Can't see the color red", "must consume blood every three days or instant coma results", etc. Specifically, things that normal people do not suffer from.
If your character is totally normal or has no weaknesses, just put n/a.]
Special Items: [Do your characters have things like PETs, magical suits of armor, mystic staves, or other things coming in? If so, list them here and state their capabilities.]
RP Sample: [Show us how you play! Sample should be a few paragraphs, basically showing how your character thinks and acts. Feel free to use any setting, from our test drives to another game's to a made-up network post. Or even a meme if you think that's representative!]
Bruno Madrigal | Encanto | not reserved
Name: Mordrid
Age: 30+
Contact Information:
Other Characters Played:
Character Info ››
Name: Bruno Madrigal
Canon: Encanto
Age: 50
Canon Point: film end
History: includes spoilers
Personality:
Since a very young age, Bruno Madrigal was pressured by his mother Alma to always be helpful to everyone in their village - specifically via using his gift, which was a problem because his visions almost invariably made people unhappy, which in turn was seen as unhelpful. This cycle of pressure to perform something that seemed doomed to disappoint by its very nature left him with a very low sense of self-worth. The mere process of having of a vision was stressful due to the visions' (usually unpleasant) contents as well. Altogether this left him perpetually nervous and he became somewhat neurotic, developing a lowkey fear that maybe on some level he did cause misfortune rather than simply foresee it. Over time he developed multiple superstitious compulsions (such as holding his breath while keeping his eyes closed and fingers crossed, or knocking rhythmically on wood) in hopes of ensuring he wasn't inadvertently going to hurt anyone.
Bruno is a gentle sort, friendly and quite afraid of causing harm. He managed to tame the rats living in the walls of his family's house just by hanging out with the little guys. He most likely is so drawn to rats specifically due to the fact that they garner bad reactions simply by being - they're seen as vermin, and Bruno can relate. Having been ostracized by his community for much of his life, he can come off as shy if he's not fully at ease. This is simply nerves however, and when he does relax he becomes quite open and enthused.
He's by nature outgoing, and when he feels at ease this will seep through in his lively animated mannerisms and way of speaking; it's also demonstrated in his love for acting - something he's not terribly good at, but that he enjoys anyway. He's very imaginative, coming up with complex telenovela-style dramas that he tries to get the rats to act out on a little stage he built to simulate a tv. Additionally, during the years spent away from human company, he developed a couple personas to reassure himself when needed and keep himself entertained: Hernando, who fears nothing, and Jorge, who doesn't mind dull manual labor. (These aren't "fully formed" personas by any means, just acts he puts on.) (And on that note: yes, he's quite eccentric.)
Like most of the Madrigals, he's a little too self-sacrificing for his own good. One way this is demonstrated is his "solution" to the fact that he's deeply attached to his family, but for a long time felt his powers were causing more harm than good: he disappeared from their lives and instead lived inside the house's walls, sticking close by without actually interacting with them, and trying to keep the building together by patching the cracks in secret. The closest he's ever shown to displaying anger is when he confronts his mother near the climax of the film - and that's purely him trying to redirect her displeasure from Mirabel to himself, with his focus being on playing his role as family scapegoat most effectively. He's since learned that this attitude is in fact not great, and that his family actually missed him more than they'd ever resented his visions; but the self-sacrificial instinct is still there.
Powers:
Sand Visions
Bruno has precognitive abilities, which work in a rather strange way: when he sits down to have a vision, sand will whirl around him in a tiny storm while his eyes glow green; he and anyone else inside the sandstorm-dome can watch imagery and scenes from the future play out in tiny snippets (not always in order) within the whirling sand; and when the vision finishes, whatever witnessed scene he felt was most important will be immortalized as an image on a glowing green sheet of glass. The image tends to be slightly holographic in nature, having an illusory 3D look to it and sometimes change slightly when looked at from differing angles.
While not confirmed, he probably needs to already be surrounded by at least a small amount of sand to do this.
What is confirmed is that the ritual he goes through before inducing a vision isn't strictly necessary; he just has superstitious tendencies. His ritual involves drawing a line of sand in a circle around where he'll be seated, and then creating four little piles of sand inside the circle with a few herb leaves atop each one, and a small pile of kindling in the middle of these piles. He then lights the kindling, which he uses to light each set of leaves; and finally he'll throw a pinch of salt over his shoulder. Again, he doesn't have to do this for his power to work, but he does feel compelled to perform it for his own piece of mind.
His visions are frequently of bad things. (They can be positive, but... they're usually not.)
Abilities/Skills:
- Affinity for Rats
Bruno likes rats, and they tend to like him. He kind of tamed the rats living in his family's house's walls by hanging out in there with them.
- Anachronistic Trivia
A catchall for the fact that Bruno knows about things he probably shouldn't - most notably, telenovelas and tv itself. While the time-period Encanto's set in is left ambiguous, the type of camera that the family pictures are taken with strongly suggests that television hasn't actually been invented yet. However, as he doesn't appear to know how tvs or the like work, and isn't able to build real ones... this is less "useful knowledge" and more just the odd tidbit of "wait what".
- Construction Experience
He maintained the magically-crumbling Madrigal residence in secret for years; and when the time finally came to build a new house, he's shown being active in the building process. While he was living inside the walls he'd also created his own system of pipes which diverted water from the main plumbing system to areas where he could use it.
Weaknesses:
n/a
Special Items:
- pouch of salt
This isn't a magic item or scifi gadget in any way, it's just a little pouch that holds a few handfuls worth of salt. I'm listing it not because it does anything unusual, but just because who heckin' carries a pouch of salt everywhere?? (Bruno, Bruno does.)
RP Sample:
on the TDM
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Either one isn't a problem, just wondering in case we can tie his visions into upcoming events.
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Name: Platinum
Age: 34
Contact Information: I'm on the mod contact page!
Other Characters Played: n/a
Character Info ››
Name: Tenten
Canon: Naruto
Age: 19
Canon Point: Post-Naruto, pre-Boruto.
History: Wiki link.
Personality: Tenten’s worldview is colored by a single, firm belief: she is inadequate. Despite her own respectable abilities, she’s surrounded by people who can shatter boulders with a single blow, summon animals the size of mountains, heal people from the brink of death, or have outright telepathic abilities. When she compares herself to them, Tenten comes up short every time. She uses ninja tools and weapons to try to keep up with them, but is painfully aware that this doesn’t quite close the gap. While she does take pride in these hard-earned skills, every time she’s with someone else, she just tells herself that she’s inadequate. It’s the difference between feeling incompetent (which she doesn’t) and feeling like she just doesn’t measure up (which she does).
(It says something when all it takes for her to stay forever in an illusionary world, a world she knows is an illusion and has been trying to escape for days, is people who resemble her friends but have the opposite personalities treating her with honest respect and admiration.)
Her frustration at this is probably why she despises weak people. Not weaknesses in people, but specifically people who won’t help themselves. She hates them with a passion, to the point where, when faced with a literal child who declared that he couldn’t and wouldn’t live without his friend/caretaker, she was perfectly willing to leave him in the wilderness to die. She did eventually end up carrying him out of there, but for different reasons entirely and not because she’d softened on that stance. She felt that, because he’d stripped people of the choice to live or die by helping his caretaker murder them, he didn’t get to choose to die.
While she’s against people who won’t help themselves, she’s against those who abuse people who can’t help themselves. When confronted with people who are merely at low moments in their lives and are feeling emotionally fragile, Tenten’s a warm shoulder and a comforting touch. It’s not that she doesn’t care about people, or her friends, she just doesn’t see the point in trying to give a hand to people who refuse to even attempt to stand on their own. For anyone else, she tries to be a source of comfort and friendship. She actually enjoys taking care of others when they’re down.
On ninja tools: She loves them. From the simplicity of a kunai to the more complicated ones like the repeating crossbow, she adores all of them. Tenten’s been known to drop an entire paycheck on one, sight unseen, just because the name brings up images in her head (in this specific instance, the flying guillotine). She has a broad collection of them, coating the insides of her home, and easily gets caught up in making excuses to buy more. Basically, give her a weapon and she wants to know everything about it and how to use it. And whether it’s better to hang on a wall or take into a fight with her.
Tenten’s a serious sort. While she enjoys a good joke and a good time, overenthusiastic displays of emotion exasperate her. She’d much rather everyone around her act like normal people. Unfortunately, she’s stuck on a team with two… very enthusiastic guys who enjoy screaming about whatever is making them emotional at the moment. Not that she’d trade Guy and Lee for the world, but she does wish that they’d just. Grow up. She used to have subjects she’d get heated about, such as the ‘cuteness’ of weaponry or the equal skills of male and female shinobi, but since then she’s grown to prefer proving her points through action rather than impassioned speeches.
Part of this stoic, serious personality is her adherence to the Shinobi Rules when on a mission. At Konoha’s ninja Academy, students are taught a code of conduct to kill their emotions when in the field. Lessons like “A shinobi must never show any weakness” and “A shinobi must never show their tears” are in full effect for her. While she might be outraged or offended, when on a job it’s mission first and her personal feelings second. This won’t happen for her just yet, but in a few days, one of her best friends of more than four years will be killed on the battlefield. Tenten won’t shed a tear. She’ll be hurt, yes, but she’s not the one who will end up on her knees, sobbing into his chest.
Not that she’s forever calm. Insulting her abilities can get her to retaliate with physical violence, just enough to make her point. She’s perfectly fine with snatching someone’s hair clean off their heads for being unkind to a loved one, even to the point of getting her hackles up around someone way younger than her. Similarly, being called ‘convenient’ rather than having convenient skills is enough to get her to stomp off in a huff, even in a dangerous situation, until she’s had a chance to calm down.
And while she hates taking training to absurd lengths herself, she’s more than willing to help a friend who needs to push themselves. Even her normal training routine, which she doesn’t feel is out of the ordinary, is pretty intense. She holds a firm belief, inspired by her master, that those who forget the basics will suffer for it, so she constantly hones herself on the skills that even a child could do, taking time every morning she can to work on the basics before working up to the more complex skills in her repertoire. She doesn’t seem to realize that this level of training is above and beyond what others would willingly put herself through.
Powers:
As a minor effect, female ninjas (and only female ninjas, apparently) can use their chakra control to control the levels of alcohol in their blood. In short: She can be less drunk or even stone cold sober in the space of two or three seconds. No hangover, either.
There are a few limitations. First, she can’t just seal unlimited objects into an index card. The more she’s sealing, the more space she needs, which is why she uses a scroll. Second, sealing an object is work and requires time (so, while she can seal things like fireballs and waves of water, she’s got to have everything set up in advance and hit just the right second). An interruption can mean that the seal’s failed (that said, objects already sealed can be resealed in a heartbeat as long as they’re close enough). Third, whatever she seals is in that object. She can’t just pop an axe into one scroll and pull it out of another. Using her preferred scrolls, if the seals are damaged (they do appear as if drawn with ink) then they can be repaired, but it’s no guarantee and whatever was sealed away could be damaged or lost forever. If destroyed, then there’s no recovery.
Abilities/Skills: Tenten’s a shinobi. This comes with a laundry list of skills.
Combat, of course, comes to mind quickly. In terms of pure martial arts knowhow, Tenten’s recognized as one of the four most skilled people in a village chock full of ninjas. When it comes to using ninja tools and weapons, she’s number one. Swords, axes, maces, staves, meteor hammers, daggers, crossbows, if it’s a premodern weapon, she knows it intimately. Tenten’s also capable of swiftly figuring out the best ways to use weapons, even ones she’s never seen before. With kunai or shuriken, she’s considered a better marksman than the guy with x-ray vision. She spends hours practicing throwing the things and has near-perfect accuracy as a result, to the point where she can casually hit a small target from over thirty feet away with multiple moving obstacles set specifically to block the shot.
Kunoichi, female ninjas, must learn additional subjects when compared to the males. They learn everything their peers do, but they must also learn all of the typical female skills so that they can blend in if need be. These are typical skills for a feudal-era society, of course, so we’re talking sewing, cleaning, flower arranging, cooking, learning about other cultures, etc. Also, most kunoichi end up being the healers of their team, meaning Tenten’s well practiced in almost all forms of first aid. She can sew up a wound, set a bone, make a splint, pop on a tourniquet, and bandage people properly, among other things. She’s no true healer, definitely not a doctor, but she can keep someone alive for a while.
Stealth stuff, well. She’s a ninja. Walking unseen is in the job description. Even when she’s wearing a white shirt. She knows how to be quiet, she knows how to make a diversion, and she’s a pretty decent actress. Given some time to study someone’s handwriting and she can also make a pretty good forgery of it.
Tenten knows a lot about herbalism and chemistry. She can make poisons, antidotes, healing herbs (we’re not talking magic potion, think more realistic for once.), smoke bombs, flash bombs, and powerful explosives. Don’t ask for any formulas, though. In addition, she’s got a level of knowledge about blacksmithing and weapons care, able to provide basic repairs and care for her own tools and weapons. She’s also good at research, and actually enjoys poring through old tomes and books.
She’s received training on how to survive in forest environments, deserts, and mountainous regions. She can navigate without a map, forage for food, find or make shelter, and knows how to hunt, trap, and cook various animals.
Weaknesses: n/a
Special Items: Tenten comes with her scrolls, which contain a panapoly of low-tech weapons. They also contain survival and medical supplies, enough for only four people.
RP Sample: TDM Thread
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Jackie Ma | Sleeping Dogs | Not Reserved
Name: Rin
Age: 31
Contact Information:
Other Characters Played: n/a
Character Info ››
Name: Jackie Ma
Canon: Sleeping Dogs
Age: 28
Canon Point: "The Election"
History: Jackie @ Sleeping Dogs wiki
Personality:
Powers: n/a
Abilities/Skills: Being a low-level triad member, Jackie has no real special abilities of note. He’s a better fighter than you would guess from just looking at him - the result of a rough childhood in Old Prosperity - and he can hotwire vehicles with ease. He’s also pretty good at plotting out heists and doing the legwork to find out when things are going to be unguarded, making him decent spy material.
Jackie is also bilingual in English and Cantonese, due to growing up in Hong Kong. He peppers his speech with Cantonese words, phrases, and invective; I will be showing translations of italicized Cantonese terms with hovering tooltips. (Though, in some cases? You might not want to know the translations.)
Weaknesses: n/a
Special Items: n/a
RP Sample: h/c meme, march 2021
ACCEPTED
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Name: Lydia
Age: early 30s
Contact Information:
Other Characters Played:
Character Info ››
Name: Hlaine "Mad" Larkin
Canon: Gaunt's Ghosts by Dan Abnett
Age: early-to-mid 60s, it's vague in canon
Canon Point: immediately post Only in Death, the 11th book.
History: Wiki
Personality:
Sniper: One thing Larkin's always been sure of is his skill with his long-las. He was recruited by the Guard after he got caught poaching and persuaded to use his skills there rather than go to jail. Even if he's mentally falling apart, he can get off the kill shot when needed. It's something he clings to, when things get bad. He needs to know he still has a use.
Mental Instability: Larkin came by the nickname "Mad" for what many would say was good reason. He was prone to fits, paranoia, and nervous breakdowns. Living through the destruction of his home planet didn't help and being thrust straight onto a battlefield just made it worse. He didn't completely break, but only through luck, especially after he was terrorized by a man named Lijah Cuu, who beat him nearly to death. After recovering from that, he was all right until he got sent to infiltrate an enemy held planet. While that experience put him through the worst he could get, he emerged worn almost to nothing, but secure in the idea that nothing else he went through could be worse. Then he immiediately got sent through three more battlefields, culminating in the disater at Jago, where he was revisted by the specter of Lijah Cuu and barely avoided total mental breakdown. He's no longer the twitchy mess he could be earlier in his life, but he is worn out and completely exhausted.
Friendships: Larkin, while not the most gregarious person, made a few friendships over the years. His first, closest, friendship with Bragg ended in tragedy, when he was killed by Lijah Cuu. After that, he hasn't gotten as close to anyone else, though he is close enough to Merrt, a fellow sniper who lost his status after surviving a shot to the jaw, to worry about him. He also has a friendly rivalry with Jessi Banda, one of the snipers recruited from Vervunhive a few years after the fall of Tanith. Beyond that, he's generally well liked, though sometimes viewed with derision if his nerves and paranoia get the better of him.
Cumulative Exhaustion: Larkin has lived through more than anyone would be expected to. He was one of, if not the, oldest of the Ghosts when the Founding happened, roughly a decade ago. He's spent the ensuing years going from battlefield to battlefield, resting only on the ship journies between them. He's lost friends many times and dealt with horrors that would send most people mad. He could mostly cope, using the down time to keep himself together, but Jago was the last straw. In the face of a new situation and surrounded by strangers, he'll try to hold himself together, but that'll only last for so long.
Powers: Larkin doesn't really have powers. He can see through illusions using his long-las scope and has ocasionally seen visions, but those are prompted by outside influence. He's not a psycic.
Abilities/Skills:
Sniping: Larkin is a top of the line sniper. He can hit almost anything from almost anywhere, in most conditions. He's not superhuman, of course, but within human physical limits, he can hit and kill a target. Going along with this, he's very good at staying in one place and waiting for something to happen.
Stealth: Like all soldiers in the Tanith First-and-Only, Larkin has been trained in stealth. He can walk silently and conceal himself so that no one notices him. He's not the best at it, but he's able to sneak up on ordinary people who haven't been trained to be especially alert.
Weaknesses: n/a
Special Items:
His long-las, a sniper rifle that fires laser bolts from clips. The clips can be overloaded to produce a bigger bolt and they can be slowly replenished by setting them out in the sun or in a fire (though putting them in the fire can just make them explode).
His camo-cloak, a long hooded cape woven out of a ribbons of cloth treated with a chemical that makes them take on the colors around them and fade into the surroundings. If he's covered by his cloak and not moving, it's all but impossible to spot him.
RP Sample: TDM thread
REVISION REQUEST
Your personality is slim and largely consists of history and how others view him. We'd like to see more about him and what makes him tick.
Once those get handled, the moderators will revise their decisions on your application. Thank you.
Re: REVISION REQUEST
Larkin is a quiet man, worn down by years of continuous fighting. He's been traveling from battlefield to battlefield and he sorely needs rest, rest he's aware he isn't going to get. His skills as a sniper and a soldier are too needed in a galaxy that's always at war. He takes what he can when travelling, but chunks of that are filled with training he can't duck out from, if only because he's needed to train others. He wishes he wasn't at times, but he's not going to leave the younger Ghosts to die, either. If his skills are needed, so be it.
He clings to his talents as a sniper as a way to keep his sense of self. He's a sniper, so as long as he can perform that job well, he knows he has a use. If he doesn't have a use, though, there's no point in him being around. He's spent so long in the Guard that he doesn't know how to live outside it. So he has to keep his skill level high, or else he's not sure what he'd do. He hasn't started losing his edge that he can see, but it worries him as he gets older.
Despite all the friends he's lost over the years, he's a generally gregarious person. He doesn't have close friends, but he's social enough that he needs to reach out to people and stay on their good sides or else he'd be isolated, a fate he fears. There are few enough people who remember everything the Ghosts went through, he has no desire to alienate any of them. And while he's aware that he has a reputation for being odd that's spread through the ranks, he also knows that the ones who fight the closest alongside him know he's not just an eccentric. Even if they don't respect him, it's enough if they don't dismiss him and maybe even like him.
He worries about his mental stability enough on his own, anyway. His recent experience on Jago dug up his old concerns about seeing visions, since he'd either had hallucinations or been visited by ghosts. He hadn't had anything like that happen in years and he thought he'd left it behind. He thought he was sane and stable and had put all that behind him. He thought that the worst he would have to deal with was the remainder of his nerves and occasional paranoia. But he was wrong. It was just lurking inside him, waiting for the moment to strike, when he was weakest. Waiting for him to tire out and then it struck. Now, he's not sure what will happen next.
He's determined to not fall apart, though. He may not have much in him, but he's not a quitter. If his hallucinations have returned, he'll work through them. If he's finally gone completely insane, well, perhaps it'll be enjoyable. Perhaps he'll get the rest he needs. But if he can do something to keep from going insane, he's going to. He's not sure what to do yet, but something will come to him, eventually.
ACCEPTED
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Gobbet | Shadowrun: Hong Kong | Not Reserved
Name: Rune/Jax
Age: 25
Contact Information:
Other Characters Played: N/A
Character Info ››
Name: Gobbet (Not just a handle, this is her actual name that her mother gave her)
Canon: Shadowrun: Hong Kong
Age: 18-20 (Not clear in canon and she certainly isn't keeping track - no older than 20 but no younger than 18, for sure.)
Canon Point: Post Pyrrhic Victory Ending
History: The wiki for Gobbet (and most Shadowrun content) is garbage, so here goes nothing as a whirlwind summary. Hailing from a cyberpunk world, Gobbet grew up in a place most people refer to as "the worst slum in the eastern hemisphere": Kowloon Walled City. It is likely she immigrated here at a young age, as she remembers nothing of her life before the chaos of the streets, but you generally are not born in Kowloon - it's a place you wind up. She grew up alone, relying on her Totem (Rat) to show her how to navigate the streets and use her wits to survive. This set her up perfectly to become a Shadowrunner (criminal mercenary operative).
As young as 13-15, she was taking on dangerous criminal jobs and setting entire buildings on fire with hundreds of people inside to save her own skin. She made a living this way right up until a meddling foreigner she chooses to call "Seattle" gets her friends assassinated, causes her to become indebted to a triad boss, and forces her to go on a wild adventure to kill a demon goddess and save the world. She admits freely this was a very fun experience and that it fundamentally changed her as a person.
She once lived on a makeshift raft of shipping containers and derelict boats with a bunch of other Rat shamans. Upon revisiting the raft to take care of a problem, she was 1000% ready to sink the whole thing into the sea to quite literally drown out a mistake she made. Gobbet was convinced to save the residents and structure in the end, but this probably marks the turning point for her character as someone who thinks more than not at all before she acts.
Personality: The key to understanding Gobbet as a character is to understand that she came from nothing, has nothing, and believes herself to be rich as royalty anyway. Perhaps even as a result.
Above all, Gobbet is adaptable. She takes what is given to her and either molds around it, or shapes it into something she can use. Some of this is a gift from her totem - the ability to adapt on the fly using the tools given to her. Some of this is natural instinct at this point. Some of this is learned skill. It is deeply ingrained in her to have multiple exits in view at all times, to never take a plan too seriously, and to always be on the lookout for an alternate route. Opportunities crop up in the strangest of places, after all.
Unfortunately, with such a fluid view of the world and current situation at any given time, she rarely plans too far ahead and is a lax person in general. If life is guaranteed to throw you a curve ball, what's the point in trying to predict where to swing, let alone actually try and hit it? This philosophy can get her into a lot of trouble at times, but since she's used to trouble and weaseling her way out of it, she sees no need to change this aspect of herself. Additionally, she rarely takes life seriously as a result of this combination of traits. This allows her to roll with the punches.
Because she thinks quickly and often comes up with a creative way out of even the tightest spots, one could call her clever. It's more reasonable to say she is confident, because her strength lies in her ability to react and then commit fully to her reaction. She firmly believes that second-guessing yourself is a fast track to death, and that even a moment's hesitation can be the difference between eating a bullet and getting behind cover in time. As a result, she can come across as headstrong and impulsive. She trusts her gut more than she trusts anything or anyone else, though in recent times she has been forced to rethink this as a hard and fast rule. While she hasn't made an active effort to change anything yet, she's thinking about it, and that's worth noting.
Gobbet has a big personality and likes to take a relaxed and optimistic approach to life. As far as she's concerned, all of life is borrowed time and it should be spent making the best of things. Instant noodles aren't gourmet cooking, but if they're all you've got then they're also the best thing you've got, and isn't the best worth celebrating a bit? Her laid back way of operating makes her easy to approach and make acquaintances with, though true friends are few and far between for her. Trust is not something that comes easily to someone used to being kicked while she's down. As such, she makes a solid effort to never be vulnerable enough to take that kick.
Last, but not least, Gobbet is a selfish person. She has only come this far by putting herself above everything else, and she doesn't intend to change anything about that. She does what she needs to do in order to survive, rarely taking into account the lives or well being of others in the process. She will kill, steal, and harm her way to solid ground if that's what she has to do. She's shed the concept of remorse entirely to shield herself from the realities of the things she's done, and hides behind humor and a steady shield of the almighty shrug instead of confronting the horrible things she has done and will do again.
Powers:
Gobbet gets all her abilities from her connection to her Totem, Rat. Assuming she's able to connect to her Totem through whatever divide there is between these universes, these are her spells and abilities -
Directional Intuition:
- Gobbet can connect to her Totem to sort of...astral project down a path to safety? It's something she does more than once but it's not well explained. It seems like she is mentally going down a path to a target location and then snapping back to her body, and then she navigates the terrain by memory.
- She also seems to have an uncanny sense of direction/awareness of escape routes, which I THINK is from her Totem as well.
Astral Sense:
- Able to sense the astral plane at will. This manifests as sensing emotional residue for the most part. For example, she could sense the emotions left behind by a murder victim at the scene of the crime. She can also sense spirits on this plane, although this is less well defined. For rp purposes I usually leave it at sensing emotions left behind in an area.
Summon Spirits:
- Able to summon spirits from features in her surrounding environment - ie Water Spirits from a puddle or Wind Spirits from a fan. Works best outside, in nature, and spirits are prone to breaking free of control if concentration lapses. Spirits that do not slip her control will dissipate after 2-3 "turns", which I usually interpret as two posts of active use in RP context.
- Summoned spirits can cast an elemental bolt of whatever they're made of (firebolt for fire spirit, etc.)
Destroy Summoned Spirit:
- Can target a summoned spirit, including those she did not summon personally, and destroy it at will. Mainly for getting rid of spirits that slip her control before they wreak havoc.
Acid Bolt Spell:
- Can sling a bolt of corrosive goo at a target. It leaves a chemical burn on flesh and may eat through armor or clothing.
Haste Spell:
- Imbues a target with "haste". Physically, I imagine this as increased energy that allows for pushing the bounds of what the target's body can usually do. Only lasts for a short while, but can allow for great feats of speed or strength depending on the baseline of the target.
Slow Spell:
- The opposite of haste. Saps a target's energy to slow their movements and weaken them. Targets will feel sort of like they're moving through water. Only lasts a short while.
Heal Spell:
- Sort of an "undo" button. Varying degrees, up to complete negation, of non-fatal damage taken within the previous "turn" or post can be undone by this spell. Will leave it up to player discretion how well the spell works on their character.
Abilities/Skills:
- A surprisingly good cook with limited supplies. It may look weird, but it almost always tastes good.
- Can sort of tame/communicate with rats on a basic level.
- In very good shape physically - good stamina and strength in her legs especially.
- As mentioned before she has a great sense of direction, which I count as possibly a gained skill but probably mostly from Rat, so I put it in both fields. I hope that's okay!
Weaknesses:
- N/A
Special Items:
- Madness (A completely normal if surprisingly intelligent female black rat.)
- Folly (A completely normal if surprisingly intelligent female white rat.)
- Rat's Blessing (A small marble-like red orb that reappears in her pocket 24 hours after being used. When thrown with sufficient force, it shatters and releases an "astral scream" that causes a strong sense of fear in anyone close to the impact point.)
RP Sample: (From an app to a different game a while back, but I think it fits how I play her really well so I hope it's okay to reuse)
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Marcus Wright II Terminator Salvation: Final Battle
Name: Dark
Age: 34
Contact Information:redscribbles- plurk/ Jak/Marcus #4226 on discord or darkred #2446 on discord
Other Characters Played:N/A
Character Info ››
Name: Marcus Wright
Canon: Terminator: Salvation Final Battle
Age: 43
Canon Point: Final Battle
History: https://terminator.fandom.com/wiki/Marcus_Wright
Personality:
In reality, Marcus was a criminal on death row when he was executed by “lethal injection” due to crimes of killing a cop for beating on his brother spending most of his life in prison. Everything he believed about himself in prison in his life and on the last days of his life, he thought he was worthless and nothing mattered more than people’s own harsh opinions on him as a “monster. However he had an unusual trait about him: Most criminals would be willing to defend themselves, giving excuses. Marcus believed his death was just and the value of other humans had higher worth than himself.
He was ready and willing to give up everything to die. He thought he might make people happy to get rid of him as he gave his body up to Cyberdyne System’s “Project Angel”, run by Dr. Serena Kogan.
However, there is more to Marcus instead of a monster who is seen as a killer and nothing more. He had no final words to say on his execution. His own eyes reveal a man looking for another chance to live out his life in the right direction.
When someone meets Marcus, they notice his determination. He is an extremely hard worker and will push through any sense of obstacles to get to a goal. Like they say “This man can move mountains” when he pushes hard enough. He is extremely gutsy and will go above and beyond the call of duty to show his worth to someone. However, his emotions are hurt easily and usually go to an extreme at anything relating to his past especially relating to memories of his dead brother.
However, Marcus is extremely loyal to a fault and does not take betrayal well. He “takes no shit” when it comes to protecting his loved ones and allies. He’s gone to lengths such as stabbing a guy in the knee, being the first man in line to save John Connor and give up his own heart and protecting Blair with a wooden board.
When Marcus takes a leadership position in Final Battle, he is promoted when John Connor is away. He changes for the better as he’s able to lead the Resistance as a high commanding officer to help defeat a common enemy. John Connor’s respect for the common man makes Marcus, not a terminator to him but more than that. Someone who can be trusted for who he is and not for his past mistakes.
Powers: Double strength
Marcus's Cyborg strength allows him to lift more than the average human. He is able to lift a human or even a car. It depends on the item being lifted.
Unnatural healing
Marcus is very good at healing when hurt. His backup systems in his cyborg body allows for him to regenerate his skin with or without a human heart. To make things weirder, Marcus is able to regenerate his actual human heart though slowly, however.
Mechanic/Criminal
Marcus is very good with his hands when it comes to mechanics. He uses his hands to hotwire and fix mechanical items up to himself, such as cars or anything electrical broken. As a criminal in his past life, he's gotten a few dark criminal skills.
Abilities/Skills:
Mechanic/Criminal
Marcus is very good with his hands when it comes to mechanics. He uses his hands to hotwire and fix mechanical items up to himself, such as cars or anything electrical broken. As a criminal in his past life, he's gotten a few dark criminal skills.
Weaknesses: His heart and brain have a specific major flaw that makes it a not wise problem if hit in the right way.
Special Items: Plasma Rifle, Itacia, Resistance jacket (Leather and long coat)
RP Sample:https://xistentia.dreamwidth.org/46196.html?thread=3829876#cmt3829876
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